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Deleted 49 days ago
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Hello, is the game closing itself for you at any moment? if so, that's absolutely a bug and i'd like knowing where it happens so i can fix it, if not, here's where you can find it:


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I found a spot where the game closes along with some other bugs, i updated the prototype from 0.0.4 to 0.0.5!

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oh thanks good to know and your welcome (just remembered I had this game) it is fun so i will play it now


edit: i finished the boss but what now? my save is only 82% also i made a script that let me do 50+ dps with the ground by hitting z 1000 times a second maybe but a 0.2 second cooldown on that i would love to know what next and when the next update comes out

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Hi again, thanks for the last comment and this one as well, i didn't realize i needed to change the way i loaded some rooms (which caused the crash you reported along with some other issues that would eventually cause one).

I thought about putting a cooldown on the diving mechanic but considering that is meant to award fast button mashing or precision jumps off enemies (and definitely not the fact that i find it funny to see a mashing script using it), i may keep it as it is. Also, considering it always deals 1 damage, it already does less than the weapons in the next build when leveled up.

About the completion of the save, there are a few things you may have missed:

- Every enemy has the chance of replacing the item drop they normally have with their unique special, there are 5 in total in this build, 4 dropping from enemies, the chance for getting a drop from an enemy is currently 5% and since in the prototype build enemies only drop red syringes and green syringes the total chance of an special drop is 1.65% (it may seem low but i've always gotten the special drop in a few going in and out of the room in my tests, which to be fair may also mean i was being particularily lucky in those as well), i recommend getting the seeking plane first as you can spam it between the doors of the first shop to farm item drops from the two jump rollers there (even if you already got their special) and also because you can set it as a trap for the crawlers that come out the tubes in the top rooms if you come in and out the room fast enough (you can also take advantage of a bug where you can dive twice on top of them to instantly deal with them, it probably also works with the jump rollers but i never tested this with them, this is fixed in the next update).

- Interacting with all notes also contributes to completion points, you don't have to read the note, once interacted you can just close it.

- Interacting with the first shop you can find also gives a completion point due to the gift it gives you.

- Opening all the lockers also gives you completion points.

- Hitting the target that opens after you pick up the ball in the first room gives you a completion point in case you didn't do it.

- You can get two dialogs if you stare at the glitching structure in the room previous to the second save point, when the first one pops up and ends, wait another few seconds for the second dialog to pop up (not sure why i gave this completion points but yeah).

- Finally, there's a secret room you can find in the room to the left of the second seeking plane you can find, hint: crawl with the character you are using and attack, if you see a red flash on a wall, keep attacking it.


In case you wonder, the other door that supposedly opens when hitting the targets for clearance is unfinished and doesn't contribute to completion so don't worry when you can't enter it.

There is also a vent in the security room at the start that you can supposedly interact with, it is unfinished and doesn't contribute to completion.

The note with the numbers in the control room is a code for something in the next build, so don't worry about it here, the "prototype" there can't be interacted with as well, yet.

The big door in the storage room is where you'll continue to in the next build which is why is supposedly opened at the end but you can't enter it.


Overall, thank you for your interest, the next build is going to take a while because i want to pack everything i didn't have time to put in this build (like the chrysallis void, which is the place you see in the game over screen that is an actual place you will be able to explore in the next build), i'll post a devlog someday this month on how the update is going, i'm personally liking how it's turning out.


Edit: I just noticed while verifying again if saves were able to get to 100% in the current version that i accidentally made that the second room of the game wont ever load in Version 6, if you don't need to go back to the first room for the note or the target don't worry about updating, but either way, sorry about that >_<